D‑BOX Technologies Inc. Expands Premium Cinema Presence While Delivering Strong Q4 Results

D‑BOX Technologies Inc. (TSX: DBO) announced on 3 June 2026 that it has entered a partnership with B&B Theatres to deploy its haptic motion‑simulation system at the B&B Liberty Township cinema in Ohio. The agreement, described in press releases from GlobeNewswire and other outlets, positions D‑BOX as part of B&B’s premium entertainment offering in a venue that opened in January 2026 after acquiring the former CMX Cinemas location. D‑BOX will provide its motion‑controlled platform technology, which delivers motion effects synchronized to visual content, thereby enhancing the cinematic experience for patrons.

The partnership follows D‑BOX’s ongoing strategy to grow its global network of cinema screens. In its fourth‑quarter and full‑year 2026 financial results released 2 June 2026, D‑BOX reported:

  • Total revenue: 14.7 million CAD in Q4 and 57.6 million CAD for the full year.
  • Adjusted EBITDA: 3.2 million CAD in Q4 and 15.5 million CAD for 2026.
  • Net income: 1.9 million CAD in Q4 and 17.4 million CAD for the year.
  • Royalty income: 3.0 million CAD in Q4 and 14.5 million CAD for 2026.

The company highlighted the addition of 189 net new screens during 2026, bringing its global active screen count to 1,201. This expansion underscores the recognition among cinema operators that D‑BOX’s premium experience can enhance audience engagement and revenue per viewer.

D‑BOX’s market capitalization is approximately 198 million CAD, and its share price closed at 0.90 CAD on 1 June 2026. The company’s price‑earnings ratio stands at 12.32. The partnership with B&B Theatres, a major U.S. family‑movie chain, is expected to further strengthen D‑BOX’s presence in the North American market and support continued growth of its active screen network.

By integrating its motion‑control technology into the Liberty Township location, D‑BOX is expanding its footprint in high‑end cinema venues, aligning with its focus on delivering immersive, haptic experiences across entertainment and industrial simulation sectors.