Gaming Realms PLC – Annual Results 2025
Date of release – 30 March 2026Source – Multiple news outlets (Wallstreet‑Online, Research‑Tree, AllPennystocks)
Key Financial Highlights (Year ended 31 December 2025)
| Item | 2025 | 2024 | Change |
|---|---|---|---|
| Revenue | £31.4 million (constant‑currency £31.9 m) | £28.5 million | +10 % |
| Licensing revenue | £27.6 million | £24.5 million | +13 % |
| Adjusted EBITDA | £15.0 million (constant‑currency £15.4 m) | £13.1 million | +15 % |
| Adjusted EBITDA margin | 48 % | 46 % | +2 pp |
| Profit before tax | £8.8 million | £8.3 million | +5 % |
| Cash at year‑end | £17.8 million | £13.5 million | +£4.3 million |
| Share buyback programme | £6.0 million (completed £2.8 million) | – | – |
Operational Highlights
- Content portfolio expansion
- 12 new proprietary Slingo titles and 8 bespoke operator or market‑specific adaptations were launched.
- The Slingo portfolio was increased from 14 to 23 third‑party games.
- New game development included Slingo Cash, Erupti, Slingo Fishing Bob, Frutti Boost AutoSlingo, and Slingo Loteria.
- Lucky Lunar Studio, a second internal studio focused on traditional slot games, was established and produced two titles ready for a 2026 launch.
- Partner network growth
- 40 new global partners were onboarded:
- North America – British Columbia Lottery Corporation (BCLC), Hard Rock (Michigan), Hollywood Casino (West Virginia).
- South America – BetMGM, Betano, Superbet, Bet365 (Brazil) and BetPlay (Colombia).
- Europe – Betfred, Swiss Casino, Tote, Microgame.
- Africa – Hollywoodbets (South Africa).
- Content was launched in Delaware, USA, and a Slingo Lottery deal was extended with Scientific Games.
- Regulatory and market expansion
- Content distribution entered the sixth U.S. state, Delaware, and received a conditional iGaming Services Provider licence in Alberta (Canada).
- Progress is underway to enter additional regulated markets, including Maine (USA), and to expand operations in Peru, Nigeria, Ghana and Kenya.
- Operational efficiency
- Head‑office operating costs excluding share‑option and related charges rose modestly to £2.7 million from £2.6 million.
- The group remains debt‑free.
2026 Q1 Highlights
- Positive start to the year with continued expansion into new regulated markets.
- Core content licensing revenue in the first two months post‑year‑end was 8 % above the comparable period in 2025 (10 % in constant currency).
- Ongoing investment in game development, including the launch of the first two titles from Lucky Lunar Studio and three new Slingo titles.
Market Context
- Gaming Realms PLC trades on the London Stock Exchange (AIM:GMR).
- The company operates in the online social gaming and gambling sector, focusing on content licensing and distribution.
- As of 26 March 2026, the share closed at £30.4, with a 52‑week high of £57.2 (17 July 2025) and a 52‑week low of £29.5 (23 March 2026).
- The market capitalization stands at £116,494,400.
- The price‑to‑earnings ratio is 11.93.
The 2025 results demonstrate steady revenue and profitability growth, driven by an expanded content library, a broadened partner network, and successful penetration of new regulated markets. The company’s focus on proprietary game development and strategic licensing positions it for continued international expansion while maintaining a debt‑free balance sheet.




